I’m playing this Legacy Challenge with an altered version of PinStar’s rules. Most of the rules are the same, but I’ve had to adapt parts so that I can have a 12-generation legacy instead of a 10-generation legacy. So here’s the rules:
This is how I am setting up the Legacy Challenge:
-I’m using one of the EAxis neighbourhoods, called Sunlit Tides Lucky Palms. It’s a fresh, brand new neighbourhood.
-I’m removing empty lots from the area so that I can place Community Lots for expansions.
-I’m turning Aging onto normal setting and Story Progression onto normal setting.
-I’m creating a brand new Young Adult in CAS to be the Founder.
-I’m allowed to customize my Founder’s appearance using any custom content (but probably won’t).
-I’m allowed to choose my Founder’s Traits, favourite food, music, and Life-Time Wish.
-I’m not allowed to create any other Sims for the neighbourhood or the Founder’s family.
-I’m to buy the biggest lot at the price of $14,700, so my Founder is left with $1,300 to spend.
-The Founder is not allowed to marry a rich Sim. Any future generations can.
-I’ve got these Mods Installed, mostly for sanity reasons or to prevent EAxis from discombobulating the neighbourhood.
Rules of the Challenge
These are the basic rules of the challenge:
-No using cheat codes to give money or other advantages. Moving stuck objects or Sims is okay.
-No using mods or EAxis objects that feel “cheaty”. An example of this is the fountain of youth from Hidden Springs or a dragon from Dragon Valley.
-No cooking ambrosia, eating ambrosia, eating life fruit, or anything that extends a Sim’s life.
-The Legacy Family must always be the active household.
-I am not allowed to merge any household with my Legacy Family.
-Sims are not allowed to hold death flowers to ward off death.
-Sims are allowed to have the Kleptomania trait and sell at the black market.
-Any Sim in the neighbourhood is allowed to move onto the Legacy Lot, except the ones that have already moved out.
-Sims can use birthday cake to age up only on the same day they do it automatically.
-Except for the Family Trait and the Expansion Trait, Sims aging up will take random traits.
-Newborn Sims can choose their Expansion Lifetime Wish.
Changes to the Rules
These are the changes I am making to Pinstar’s rules:
-I will install a new expansion pack for each new Generation. So the Founder will use the Base Game expansion, the following Generation uses World Adventures, the one after that uses Ambitions, etc.
-To ensure the next generation is given a fair shot at the traits and Lifetime Wishes, I will install it after the Spouse is pregnant but before she gives birth.
-Each new generation will get to pick one of the expansion’s Lifetime Wishes.
-Each new generation will have at least one of the expansion’s Traits. If not available at birth, the expansion trait can be taken at Child, Teen, or Young Adult instead.
-Each new generation will use one of the expansion’s Careers (where possible).
-I want to explore the different life-stages of Sims (Ghosts, Servo, Aliens, etc), but many of them are considered “cheaty” because they live longer and have advantages over regular Sims. So I am thinking I will allow each generation to have one supernatural creature. For example, a Ghost in the Base Game generation and a Mummy in the World Adventures generation.
-However, the supernatural creature may not be the Founder, an Heir, or a Spouse. It can be a Spare or a Roommate.
Base Game Rules:
World Adventure Rules:
Late Night Rules:
Illegal Lifetime Rewards:
Sims can purchase any Lifetime Rewards except for:
-The Moodlet Manager – Base Game.
-Inheritance, the Clone Voucher, and the Age Freeze – Generations.
-The Dusty Old Lamp – Showtime.
-Become Immortal – Supernatural.
These are the optional rules I am following:
-Family Trait: The Founder and anyone born into the family choose the Evil trait. (Maybe..)
-Patriarchy: The Founder and all of his Heirs are male. Never mind, I’m not following this rule anymore.
-Eyeocracy: The Founder and all of his Heirs will have red eyes. (Or not, we’ll see.)
-Generation: A way to measure how far I am into the challenge. The Founder is generation 1, his children are generation 2, the last playable generation will be generation 12, the challenge ends when generation 13 is born.
-Founder: The Sim created in CAS. Is also the Heir until the next generation is born.
-Mate: The current wife/girlfriend of the current Heir. She can collect Legacy Points after giving birth.
-Heir: There can be only one! The current generation’s Sim who will continue the challenge. He will be able to trace his lineage back to the Founder. No adoptions.
-Spare: Any sibling of the Heir who is not expected to continue the Legacy. If the Heir dies, a Spare can take their place.
-Roommates: Any other Sims living on the Legacy Lot. May or may not be relatives.
-Townies: Anyone who lives outside of the Legacy Lot.
-Legacy House: Where the Legacy Family live.
-Legacy Points: A way to score how well the challenge is going.